Boost C++ Application Development Cookbook (PDF)

Boost C++ Application Development Cookbook

Author:
Antony Polukhin
Release at: 2013
Pages: 348
Edition:
1st Edition
File Size: 4 MB
File Type: pdf
Language: English




Description of Boost C++ Application Development Cookbook 1st Edition

Boost C++ application development cookbook written by Antony Polukhin is a great book for C++ programming studies available in (PDF) download. This Boost C++ Application Development Cookbook book Boost is a collection of C++ libraries. Reviewed each library by professional programmers before being accepted to Boost. Using many compilers, libraries are tested on multiple platforms and the C++ standard library implementations. While using Boost, you can be sure that you are using one of the most portable, fast, and reliable solutions that are distributed under a license suitable for commercial and open-source projects. Many parts of Boost applications have been included in C++ 11, and even more, parts are going to be included in the next standard of C++. You will find C++11-specific notes in each recipe of this Boost C++ Application Development Cookbook book.

Now that we know some of the basic Boost types for applications, the time is known as some data-converting functions. We'll see how to convert user-defined strings and number types to each other, how to safely cast polymorphic types, and how to write small and large parsers right inside the C++ source files.




Content of Boost C++ Application Development Cookbook 1st Edition


Chapter 1: Starting to Write Your Application

  • Introduction
  • Getting configuration options
  • Storing any value in a container/variable
  • Storing multiple chosen types in a container/variable
  • Using the safe way to work with a container that stores multiple chosen types
  • Returning a flag or value where there is no value
  • Returning an array from a function
  • Combining multiple values into one
  • Reordering the parameters of function
  • Binding a function parameter value
  • Using the C++11 move emulation
  • Making a non-copyable class
  • Making a non-copyable but movable class
  • Chapter 2: Converting Data

  • Introduction
  • Converting strings to numbers
  • Converting numbers to strings
  • Converting numbers to numbers
  • Converting user-defined types to/from strings
  • Casting polymorphic objects
  • Parsing simple input
  • Parsing input
  • Chapter 3: Managing Resources

  • Introduction
  • Pointers managing to classes that do not leave scope
  • Pointers reference counting to classes used across methods
  • Pointers managing to arrays that do not leave scope
  • Reference counting pointers to arrays used across methods
  • Any functional objects storing in a variable
  • Passing a function pointer is a variable
  • Passing C++ Eleven lambda functions in a variable
  • Containers of pointers
  • Doing something at scope exit
  • Initializing the base class by a member of the derived class
  • Chapter 4: Compile-time Tricks

  • Introduction
  • Checking sizes at compile time
  • Enabling the usage of templated functions for integral types
  • Templated functions disabling usage for real types
  • Creating a type from number
  • Implementing a type trait
  • An optimal operator selecting for a template parameter
  • Getting of expression in C++03 type
  • Chapter 5: Multithreading

  • Introduction
  • Creating an execution thread
  • Syncing access to a common resource
  • Fast access to a common resource using atomics
  • Creating a work_queue class
  • Multiple-readers-single-writer lock
  • Creating variables that are unique per thread
  • Interrupting a thread
  • Manipulating a group of threads
  • Chapter 6: Manipulating Tasks

  • Introduction
  • Registering a task for processing an arbitrary datatype
  • Processing timer and making timers events as tasks
  • Network communication as a task
  • Accepting incoming connections
  • Executing different tasks in parallel
  • Conveyor tasks processing
  • Making a nonblocking barrier
  • Storing a making an exception a task from it
  • The processing system and getting signals as tasks
  • Chapter 7: Manipulating Strings

  • Introduction
  • Changing cases and case-insensitive comparison
  • Matching strings using regular expressions
  • Replacing and searching strings using regular expressions
  • Formatting strings using safe printf-like functions
  • Replacing and erasing strings
  • Representing a string with two iterators
  • Using a reference to string type
  • Chapter 8: Metaprogramming

  • Introduction
  • Using type "vector of types"
  • Manipulating a vector of types
  • Getting a function's result type at compile time
  • Making a higher-order metafunction
  • Evaluating metafunctions lazily
  • Converting all the tuple elements to strings
  • Splitting tuples
  • Chapter 9: Containers

  • Introduction
  • Comparing strings in an ultra-fast manner
  • Using an unordered set and map
  • Making a map, where value is also a key
  • Using multi-index containers
  • Getting the benefits of single-linked list and memory pool
  • Using flat associative containers
  • Chapter 10: Gathering Platform and Compiler Information

  • Introduction
  • Detecting int128 support
  • Detecting RTTI support
  • Speeding up compilation using C++11 extern templates
  • Writing metafunctions using simpler methods
  • Reducing code size and increasing performance of user-defined
  • types (UDTs) in C++11
  • The portable way to export and import functions and classes
  • Detecting the Boost version and getting latest features
  • Chapter 11: Working with the System

  • Introduction
  • Listing files in a directory
  • Erasing and creating files and directories
  • Passing data quickly from one process to another
  • Syncing interprocess communications
  • Using pointers in shared memory
  • The fastest way to read files
  • Coroutines – saving the state and postponing the execution
  • Chapter 12: Scratching the Tip of the Iceberg

  • Introduction
  • Working with graphs
  • Visualizing graphs
  • Using a true random number generator
  • Using portable math functions
  • Writing test cases
  • Combining multiple test cases in one test module
  • Manipulating images
  • Index

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